Courses
By Grade
feat_center circle feat_name 2 Lessons Per Class 2 Lessons Per Week 140 Lessons Per Academic Year Avergae 6 Students Learning Behaviour Aptitude Report Weekly Parent Teacher Meeting Monthly Events 40-45 Minutes Per Lessons
feat_center circle feat_name 2 Lessons Per Class 2 Lessons Per Week 140 Lessons Per Academic Year Avergae 6 Students Learning Behaviour Aptitude Report Weekly Parent Teacher Meeting Monthly Events 40-45 Minutes Per Lessons
Pre-Explorer
Pre-Explorer
KD1
4-5
Fun and entertaining lessons designed for early and active learners. Inspiring education using sensory methodologies to fully engage the child in their learning. We develop a love of learning and introduce basic English speaking and reading skills together with creativity development, technology introduction and basic numeracy skills.
Introduction to the common sounds and sound patterns of words.
1. Creativity and Process Development
2. Idea Generation and Sharing
3. Using Numbers in English
1. Basic Tools Usage including Typing Skills
2. Mouse Control and Movement
3. Understanding Different Parts of a Computer
1. Pencil Grip and Practice
2. Motor Skills Development e.g. drawing, tracing, colouring
3. Joining Materials e.g. glueing, sticking, pasteing
Cici
Angela
Cici
Angela
Angela
left right
ENGLISH COMMUNICATION
NUMERACY
Beginners Technology
Art & Design
FAMILY, LOCAL PLACES, OBJECTS
Explorer 1
Explorer 1
KD2
5-6
Highly engaging learning using activity-based learning methods to stimulate the childs interest in english communication, creativity, numeracy and technology. Dynamic learning methods ensure the child is physically and mentally participating in their learning and progressing through their critical, early years developmental learning objectives.
Introduced to familiar words used to communicate feelings,
1. Sharing Great Ideas and Exploring Creativity
2. Working Together in Teams
3. Numerical Problem Solving (Beginner)
1. Fun Concepts of Coding with Characters and Games
2. Understding Block Coding and Early Structures
3. Developing Skills in Scratch Jr
1. Fine Motor Skills: refining use of increasing complex objects
2. Process art experience: explore materials, express and create.
3. Basic Animation with Character Movement
Explorer-1-ENGLISH-COMMUNICATION
Explorer-1-NUMERACY
Explorer-1-Beginners Technology
Explorer-1-Art &Design
Explorer-1-Diploma
left right
ENGLISH COMMUNICATION
NUMERACY
Beginners Technology
Art & Design
Environment, Planets, Animals
Explorer 2
Explorer 2
Grade 1
6-7
Build the important foundational English Communication skills, with a focus on speaking and vocbularly building. The language is presented using an engaging methodology that introduces practical skills development in creativity, numeracy and technology. English is integrated with early the main subject areas by presenting learning in real-life context.
Shares/expresses personal ideas, thoughts, actions and feelings using familiar words, Participates in oral activities.
1. Creativity with Breakthroughs in Innovation
2. Introduction to Basic Design Thinking
3. Numerical Problem Solving (Elementary)
1. Introduction to HTML and CSS in Software Development
2. Understand the Importance of Good Digital Citizenship
3. Use Your Writing Skills to Talk About Important Things: Blogging
1. Fine Motor Skills: sculpture and crafting
2. Elements of Art: understanding design
3. Digital Arts with Bonomo
Explorer-2-ENGLISH-COMMUNICATION
Explorer-2-NUMERACY
Explorer-2-Beginners Technology
Explorer-2-Art &Design
Explorer-2-Diploma
left right
ENGLISH COMMUNICATION
NUMERACY
Beginners Technology
Art & Design
SHOPPING, PEOPLE, CULTURES, IMPORTANT PLACES
Pathway 1
Pathway 1
Grade 2
6-8
Students develop important foundational skills in their area of aptitude strength. A highly motivational academic structure as they discover the exciting skills they will devleop. The English course aims to prepare the student for their primary school learning program and potentially places them one year ahead in their language development.
The learner listens for comprehension, speaks clearly and uses appropriate expressions in talking about oneself, family, and other social context interactions.
1. Have an Idea? Market Research
2. Practice Public Speaking and Be Passionate About Your Idea
3. Putting it All Together: the first step to planning
1. Understanding Basic Data
2. Build Your First Website
3. Code with HTML and CSS
1. Understanding Shape, Colour and Contract with Sketching (Beginner)
2. Exploring the Possibilities with Digital Photography
3. Make your First Short Film with MovieMaker
Pathway 1-ENGLISH-COMMUNICATION
Pathway 1-ENTREPRENEUR
Pathway 1-TECHNOLOGY
Pathway 1-CREATIVE DESIGN
Pathway 1-ENTREPRENEUR Diploma
Pathway 1-TECHNOLOGY-Diploma
Pathway 1-CREATIVE DESIGN Diploma
left right
ENGLISH COMMUNICATION
ENTREPRENEUR (MAJOR)
TECHNOLOGY (MAJOR)
CREATIVE DESIGN (MAJOR)
Pathway 2
Pathway 2
Grade 3
7-9
A stimulating and inquiry-based learning experience as students develop products and services based on their major program. Rapid learning development takes place as the classroom comes alive with activity and discovery. The English program focuses on fluency and correction, as grammar structures become more important. Cambridge Assessment courses are available.
The student listens critically to one-two paragraphs;
1. How to Come Up with Innovative Ideas
2. Why Some Brands are More Popular than Others: Branding
3. Financial Literacy: the important basics in understanding money
1. An Exciting Introduction to the World of Artificial Intelligence
2. Program Your Own Chatbot
3. Drag and Drop App Development
1. Appreciating the Features of Real & Virtual Landscapes
2. Understanding the Use of Textiles
3. Be Creative and Discover the Future Fashion
Pathway 2-ENGLISH-COMMUNICATION
Pathway 2-ENTREPRENEUR
Pathway 2-TECHNOLOGY
Pathway 2-CREATIVE DESIGN
Pathway 2-ENTREPRENEUR Diploma
Pathway 2-TECHNOLOGY-Diploma
Pathway 2-CREATIVE DESIGN Diploma
left right
ENGLISH COMMUNICATION
ENTREPRENEUR (MAJOR)
TECHNOLOGY (MAJOR)
CREATIVE DESIGN (MAJOR)
Pathway 3
Pathway 3
Grade 4
8-10
Students love the project-based learning method as they work collaboratively to contextualize, prototype and build their ideas all the way to pitching and presenting to Parents. The English program increases the complexity of the language used by students and is highly supportive of their Primary school program and the language used in their Major subject area.
The student listens critically to get information from listening text,
1. Developing Your Innovative Idea: the design thinking process
2. Have Fun with Prototyping
3. Use your Skills to Understand and Develop Advertising
1. Building Your Own Online Presence Using Douyin
2. Have Fun with Microbit Programming
3. Understanding Electrical Flow with Circuit Boards
1. Concepts of Complext Printing
2. Tactile Uses for Sculpture (Beginner)
3. Start Your Exploration of 3D Modelling
Pathway 3-ENGLISH-COMMUNICATION
Pathway 3-ENTREPRENEUR
Pathway 3-TECHNOLOGY
Pathway 3-CREATIVE DESIGN
Pathway 3-ENTREPRENEUR Diploma
Pathway 3-TECHNOLOGY-Diploma
Pathway 3-CREATIVE DESIGN Diploma
left right
ENGLISH COMMUNICATION
ENTREPRENEUR (MAJOR)
TECHNOLOGY (MAJOR)
CREATIVE DESIGN (MAJOR)
Pathway 4
Pathway 4
Grade 5
9-11
Practical skills development is the focus as students use their acquired knowledge to assess opportunities around them to build systems and products that they can use in their daily life. Practical learning challenges are presented to them and they are able to problem-solve and come up with innovative solutions. The English program is focused on communication fluency and developing important natural language skills.
The student listens critically to various text types and expresses ideas accurately in both oral and written forms;
1. Developing an E-Commerce Site
2. Financial Literacy: budgeting and forecasting
3. Business Model Exploration: Service, Product, Experience
1. Understanding the Features of Good App Design
2. Behind the Screen and App Programming Development
3. Understanding the Customer and App Customisation
1. Using Everday and Vital Advanced Multimedia Tools
2. Digital Sketching: early stage character development
3. Moving Parts and Characters: Digital Animation
Pathway 4-ENGLISH-COMMUNICATION
Pathway 4-ENTREPRENEUR
Pathway 4-TECHNOLOGY
Pathway 4-CREATIVE DESIGN
Pathway 4-ENTREPRENEUR Diploma
Pathway 4-TECHNOLOGY-Diploma
Pathway 4-CREATIVE DESIGN Diploma
left right
ENGLISH COMMUNICATION
ENTREPRENEUR (MAJOR)
TECHNOLOGY (MAJOR)
CREATIVE DESIGN (MAJOR)
Pathway 5
Pathway 5
6年级
10-12
Students master advanced real-world software and systems in their area of interest and are able to use methods of design and discovery to solve complex problems. Critical 21st century career skills are developed that provide the student with an advantage. The English program is moving closer to native speaker standards of language usage and common constructs including terminologies.
The learner listens critically to different text types;
1. How to Develop a Great Idea: Product Development
2. Financial Literacy: Advanced tools and understanding
3. Understanding Your Customers: Market Research
1. Developing Your Own Virtual Reality Experience
2. Coding with HTML & Javascript
3. Understanding Game Mechanics and How they Work
1. Using Fashion to Develop Wearable Tech
2. 3D Drawing for Concept and Visual Design
3. Physical Sculpture and the Importance of Shape and Contrast
Pathway 5-ENGLISH-COMMUNICATION
Pathway 5-ENTREPRENEUR
Pathway 5-TECHNOLOGY
Pathway 5-CREATIVE DESIGN
Pathway 5-ENTREPRENEUR Diploma
Pathway 5-TECHNOLOGY-Diploma
Pathway 5-CREATIVE DESIGN Diploma
left right
ENGLISH COMMUNICATION
ENTREPRENEUR (MAJOR)
TECHNOLOGY (MAJOR)
CREATIVE DESIGN (MAJOR)
Search Our Courses By Grade
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Pre-Explorer
Pre-Explorer
Explorer 1
Explorer 1
Explorer 2
Explorer 2
Pathway 1
Pathway 1
Pathway 2
Pathway 2
Pathway 3
Pathway 3
Pathway 4
Pathway 4
Pathway 5
Pathway 5
GRADE:
KD1
AGE:
4-5
COURSE OBJECTIVES:
Fun and entertaining lessons designed for early and active learners. Inspiring education using sensory methodologies to fully engage the child in their learning. We develop a love of learning and introduce basic English speaking and reading skills together with creativity development, technology introduction and basic numeracy skills.
FAMILY, LOCAL PLACES, OBJECTS
ENGLISH COMMUNICATION
Introduction to the common sounds and sound patterns of words.
NUMERACY
1. Creativity and Process Development
2. Idea Generation and Sharing
3. Using Numbers in English
Beginners Technology
1. Basic Tools Usage including Typing Skills
2. Mouse Control and Movement
3. Understanding Different Parts of a Computer
Art & Design
1. Pencil Grip and Practice
2. Motor Skills Development e.g. drawing, tracing, colouring
3. Joining Materials e.g. glueing, sticking, pasteing
CERTIFICATION:
Cici
Angela
Cici
Angela
Angela
GRADE:
KD2
AGE:
5-6
COURSE OBJECTIVES:
Highly engaging learning using activity-based learning methods to stimulate the childs interest in english communication, creativity, numeracy and technology. Dynamic learning methods ensure the child is physically and mentally participating in their learning and progressing through their critical, early years developmental learning objectives.
Environment, Planets, Animals
ENGLISH COMMUNICATION
Introduced to familiar words used to communicate feelings,
NUMERACY
1. Sharing Great Ideas and Exploring Creativity
2. Working Together in Teams
3. Numerical Problem Solving (Beginner)
Beginners Technology
1. Fun Concepts of Coding with Characters and Games
2. Understding Block Coding and Early Structures
3. Developing Skills in Scratch Jr
Art & Design
1. Fine Motor Skills: refining use of increasing complex objects
2. Process art experience: explore materials, express and create.
3. Basic Animation with Character Movement
CERTIFICATION:
Explorer-1-ENGLISH-COMMUNICATION
Explorer-1-NUMERACY
Explorer-1-Beginners Technology
Explorer-1-Art &Design
Explorer-1-Diploma
GRADE:
Grade 1
AGE:
6-7
COURSE OBJECTIVES:
Build the important foundational English Communication skills, with a focus on speaking and vocbularly building. The language is presented using an engaging methodology that introduces practical skills development in creativity, numeracy and technology. English is integrated with early the main subject areas by presenting learning in real-life context.
SHOPPING, PEOPLE, CULTURES, IMPORTANT PLACES
ENGLISH COMMUNICATION
Shares/expresses personal ideas, thoughts, actions and feelings using familiar words, Participates in oral activities.
NUMERACY
1. Creativity with Breakthroughs in Innovation
2. Introduction to Basic Design Thinking
3. Numerical Problem Solving (Elementary)
Beginners Technology
1. Introduction to HTML and CSS in Software Development
2. Understand the Importance of Good Digital Citizenship
3. Use Your Writing Skills to Talk About Important Things: Blogging
Art & Design
1. Fine Motor Skills: sculpture and crafting
2. Elements of Art: understanding design
3. Digital Arts with Bonomo
CERTIFICATION:
Explorer-2-ENGLISH-COMMUNICATION
Explorer-2-NUMERACY
Explorer-2-Beginners Technology
Explorer-2-Art &Design
Explorer-2-Diploma
GRADE:
Grade 2
AGE:
6-8
COURSE OBJECTIVES:
Students develop important foundational skills in their area of aptitude strength. A highly motivational academic structure as they discover the exciting skills they will devleop. The English course aims to prepare the student for their primary school learning program and potentially places them one year ahead in their language development.
ENGLISH COMMUNICATION
The learner listens for comprehension, speaks clearly and uses appropriate expressions in talking about oneself, family, and other social context interactions.
ENTREPRENEUR (MAJOR)
1. Have an Idea? Market Research
2. Practice Public Speaking and Be Passionate About Your Idea
3. Putting it All Together: the first step to planning
TECHNOLOGY (MAJOR)
1. Understanding Basic Data
2. Build Your First Website
3. Code with HTML and CSS
CREATIVE DESIGN (MAJOR)
1. Understanding Shape, Colour and Contract with Sketching (Beginner)
2. Exploring the Possibilities with Digital Photography
3. Make your First Short Film with MovieMaker
CERTIFICATION:
Pathway 1-ENGLISH-COMMUNICATION
Pathway 1-ENTREPRENEUR
Pathway 1-TECHNOLOGY
Pathway 1-CREATIVE DESIGN
Pathway 1-ENTREPRENEUR Diploma
Pathway 1-TECHNOLOGY-Diploma
Pathway 1-CREATIVE DESIGN Diploma
GRADE:
Grade 3
AGE:
7-9
COURSE OBJECTIVES:
A stimulating and inquiry-based learning experience as students develop products and services based on their major program. Rapid learning development takes place as the classroom comes alive with activity and discovery. The English program focuses on fluency and correction, as grammar structures become more important. Cambridge Assessment courses are available.
ENGLISH COMMUNICATION
The student listens critically to one-two paragraphs;
ENTREPRENEUR (MAJOR)
1. How to Come Up with Innovative Ideas
2. Why Some Brands are More Popular than Others: Branding
3. Financial Literacy: the important basics in understanding money
TECHNOLOGY (MAJOR)
1. An Exciting Introduction to the World of Artificial Intelligence
2. Program Your Own Chatbot
3. Drag and Drop App Development
CREATIVE DESIGN (MAJOR)
1. Appreciating the Features of Real & Virtual Landscapes
2. Understanding the Use of Textiles
3. Be Creative and Discover the Future Fashion
CERTIFICATION:
Pathway 2-ENGLISH-COMMUNICATION
Pathway 2-ENTREPRENEUR
Pathway 2-TECHNOLOGY
Pathway 2-CREATIVE DESIGN
Pathway 2-ENTREPRENEUR Diploma
Pathway 2-TECHNOLOGY-Diploma
Pathway 2-CREATIVE DESIGN Diploma
GRADE:
Grade 4
AGE:
8-10
COURSE OBJECTIVES:
Students love the project-based learning method as they work collaboratively to contextualize, prototype and build their ideas all the way to pitching and presenting to Parents. The English program increases the complexity of the language used by students and is highly supportive of their Primary school program and the language used in their Major subject area.
ENGLISH COMMUNICATION
The student listens critically to get information from listening text,
ENTREPRENEUR (MAJOR)
1. Developing Your Innovative Idea: the design thinking process
2. Have Fun with Prototyping
3. Use your Skills to Understand and Develop Advertising
TECHNOLOGY (MAJOR)
1. Building Your Own Online Presence Using Douyin
2. Have Fun with Microbit Programming
3. Understanding Electrical Flow with Circuit Boards
CREATIVE DESIGN (MAJOR)
1. Concepts of Complext Printing
2. Tactile Uses for Sculpture (Beginner)
3. Start Your Exploration of 3D Modelling
CERTIFICATION:
Pathway 3-ENGLISH-COMMUNICATION
Pathway 3-ENTREPRENEUR
Pathway 3-TECHNOLOGY
Pathway 3-CREATIVE DESIGN
Pathway 3-ENTREPRENEUR Diploma
Pathway 3-TECHNOLOGY-Diploma
Pathway 3-CREATIVE DESIGN Diploma
GRADE:
Grade 5
AGE:
9-11
COURSE OBJECTIVES:
Practical skills development is the focus as students use their acquired knowledge to assess opportunities around them to build systems and products that they can use in their daily life. Practical learning challenges are presented to them and they are able to problem-solve and come up with innovative solutions. The English program is focused on communication fluency and developing important natural language skills.
ENGLISH COMMUNICATION
The student listens critically to various text types and expresses ideas accurately in both oral and written forms;
ENTREPRENEUR (MAJOR)
1. Developing an E-Commerce Site
2. Financial Literacy: budgeting and forecasting
3. Business Model Exploration: Service, Product, Experience
TECHNOLOGY (MAJOR)
1. Understanding the Features of Good App Design
2. Behind the Screen and App Programming Development
3. Understanding the Customer and App Customisation
CREATIVE DESIGN (MAJOR)
1. Using Everday and Vital Advanced Multimedia Tools
2. Digital Sketching: early stage character development
3. Moving Parts and Characters: Digital Animation
CERTIFICATION:
Pathway 4-ENGLISH-COMMUNICATION
Pathway 4-ENTREPRENEUR
Pathway 4-TECHNOLOGY
Pathway 4-CREATIVE DESIGN
Pathway 4-ENTREPRENEUR Diploma
Pathway 4-TECHNOLOGY-Diploma
Pathway 4-CREATIVE DESIGN Diploma
GRADE:
6年级
AGE:
10-12
COURSE OBJECTIVES:
Students master advanced real-world software and systems in their area of interest and are able to use methods of design and discovery to solve complex problems. Critical 21st century career skills are developed that provide the student with an advantage. The English program is moving closer to native speaker standards of language usage and common constructs including terminologies.
ENGLISH COMMUNICATION
The learner listens critically to different text types;
ENTREPRENEUR (MAJOR)
1. How to Develop a Great Idea: Product Development
2. Financial Literacy: Advanced tools and understanding
3. Understanding Your Customers: Market Research
TECHNOLOGY (MAJOR)
1. Developing Your Own Virtual Reality Experience
2. Coding with HTML & Javascript
3. Understanding Game Mechanics and How they Work
CREATIVE DESIGN (MAJOR)
1. Using Fashion to Develop Wearable Tech
2. 3D Drawing for Concept and Visual Design
3. Physical Sculpture and the Importance of Shape and Contrast
CERTIFICATION:
Pathway 5-ENGLISH-COMMUNICATION
Pathway 5-ENTREPRENEUR
Pathway 5-TECHNOLOGY
Pathway 5-CREATIVE DESIGN
Pathway 5-ENTREPRENEUR Diploma
Pathway 5-TECHNOLOGY-Diploma
Pathway 5-CREATIVE DESIGN Diploma
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